Electronic Village (EV) 2023 - Call for Proposals

Hosted by TESOL's Computer-Assisted Language Learning Interest Section (CALL-IS)

Deadline: November 6, 2022

The Electronic Village (EV) will take place in person during the 2023 TESOL International Convention from Tuesday, March 22 through Friday, March 24. This year, the CALL-IS will host a variety of practical sessions with interactive professional learning content. Events will include: 

Tinkering with Tech Workshops: Live 60 or 90-minute workshops that include hands-on activities with presenter support and may utilize small-group work

Innovate and Implement: Practical Tech-Supported Instruction Mini-Sessions: Short, practical tech tips and demonstrations from innovative ELT professionals.

Hot Topic Session: A panel session addressing current and up-and-coming topics in the field of language teaching and technology.

Technology for Teaching Language: Graduate Student Forum: Short sessions featuring graduate ELT students’ experiences with CALL.

Best of the Electronic Village Online 2023: Celebrate the outstanding work and lessons learned during the 2023 EVO sessions through live and recorded events

CALL Questions Bar: A place with CALL and educational technology experts where you can come to find new ideas and get your technology questions answered. 

The CALL-IS is currently accepting proposals for Tinkering with Tech Workshops; Innovate and Implement mini-sessions, Hot Topic, and Graduate Student Forum. Please see the proposal requirements for each event type below. Applicants can submit their proposals no later than midnight (Pacific Time - USA; time zone converter) on November 6, 2022. Please direct any questions to the event lead in each listing.

Important Information:

  • All Electronic Village presenters must be able to attend the TESOL 2023 International Convention in person

  • There will not be any additional fees to attend and present at the Electronic Village 2023

  • All EV presentations will be listed in the main TESOL convention scheduling app along with the full EV program, so information will be centrally located and easy to find

  • More than one proposal from the same individual may be accepted based upon space availability in the final schedule


Click on an event link below for a detailed description and a link to a proposal submission form.

Tinkering with Technology Workshops

Innovate and Implement: Practical Tech-Supported Instruction Mini-Sessions

Hot Topics: Digital Competences, Hyflex Teaching, and Game-Based Learning

Technology for Teaching Language: Graduate Student Forum

1. Tinkering with Technology Workshops

  • Presentation Time: 60 or 90 minutes

  • Format: Live sessions. After a brief explanation/demonstration, presenters guide participants in "hands-on" practice. Space is limited to 15-20 participants. 

  • Event Summary: Tinkering with Tech Workshops offer “hands-on” practice to a small group of participants with a focus on the use of a specific technology tool or Internet-based resource. These workshops incorporate learning about the application or resource, experiencing a task or activity, and creating a product in a meaningful language learning context. Presenters provide subject matter expertise and guidance in adapting the selected technology resources.

    Note: Tinkering with Tech workshops are meant to offer a truly interactive experience for participants so they leave the session understanding how to use the tech tool for English language teaching and create or begin to create an end product. They are participant-centered and, while applications may be research-based, put theory into practice. They are not presentations on research but provide a “creation” component using the tech tool or resource presented.

  • Proposal Information: 10-word title maximum, 50-word summary for program book and a maximum 250-word abstract that briefly outlines: 1) the tool or resource and how it provides support for language learning; 2) workshop objectives; 3) hands-on activities you will provide for the session and sequence of activities; 4) expected outcomes (what participants will gain from this session; and 5) time frame (60 or 90 minutes).

  • Proposals will be rated on the following criteria: 
    • Topic relevance and currency
    • Format - how the tech tool(s) will be used to facilitate the session
    • Clear objectives and achievable session plan
    • Description of hands-on participation (participant-centered versus lecture based on research) and meaningful applications (how tech supports language pedagogy)
    • Clear outcomes


Coordinator(s): Sandy Wagner, Jarrent Tayag (
ev-tinkering@call-is.org)

Submit a Proposal

 

< Page top >

2. Innovate and Implement: Practical Tech-Supported Instruction Mini-Sessions

  • Presentation length: 30 minutes

  • Format: Presenters use their own devices to demonstrate the tool or activity to a small audience gathered around a table.

  • Event Summary: These “how to” demonstrations that showcase ways classroom teachers can apply technology-based tools and activities for virtual, blended, hi-flex, and/or face-to-face instruction. The sessions should highlight a specific application of a technology based tool, showcase a technology-supported activity, or provide an overview of a tool’s general capabilities for classroom use. The use of screencasting or other approaches that visually demonstrate how the tool functions or an activity sequence is highly encouraged. The general topics for the sessions will include:

    • Tools and Activities for F2F Environments
    • Innovative Tools and Activities for Synchronous Virtual Instruction
    • Innovative Tools and Activities for Asynchronous Virtual Instruction
    • Tools and Approaches for Overcoming Classroom Management or Instructional Admin Challenges

  • Proposal Information: 10-word title, 50-word summary for program book, and a 100-word abstract that outlines the presentation objective and shares how the tool, activity, or resource will be presented in a practical way within the allotted time.

  • Proposals will be rated using the following criteria:
    • Topic is relevant
    • Provides clear objectives (what will the attendees leave with)
    • Session plan is outlined
    • Plan can be achieved in the allotted time


Coordinator(s): Marta Halaczkiewicz, Olenka Villavicencio (
ev-innovate@call-is.org)

Submit a Proposal

 

< Page top >

3. Hot Topics: Digital Competences, Hyflex Teaching, and Game-Based Learning

  • Presentation length: 20 minutes

  • Format: In-person presentations

  • Event Summary: The hot topics presentations will be delivered in the form of panel discussions addressing three topics: Fostering Digital Competences for English Language Teaching, Hybrid or Hyflex Course Design for Language Learning, and Digital Gameplay for Formal or Informal language learning. Proposals can be submitted for either practice-oriented or research-oriented topics.  Proposals for practice-oriented topics should include a synopsis of a technique and a reference to teaching strategies and their implementation.  Research-oriented topics should include a synopsis of the topic and include central research questions, preliminary findings or results, supporting evidence, and implications.  Presenters will have 15-20 minutes to share their presentations (time is dependent on how many presenters are assigned to a panel). Panels usually include 3 presenters. A short question and answer session will follow after all presenters on a panel have shared their topics.

    • Fostering Digital Competences for English Language Teaching 
      • Digital technologies for communication and collaboration
      • Forms of assessment employing digital technologies
      • Digital technologies to collect student feedback
      • Use digital technologies to provide feedback
      • Assess digital materials before employing them
      • Digital technologies for learner engagement

    • Hybrid or Hyflex Course Design for Language Learning
      • Instructional design and delivery
      • Classroom management strategies
      • Creating and maintaining learning communities
      • Strategies and tools for student engagement
      • Strategies to promote student interaction
      • Learner centered approach
      • Interactive tools
      • Overcoming connectivity issues and communication disruptions
      • Students’ perspective of Hyflex or Hybrid courses

    • Gameplay for Formal or Informal Language Learning
      • Digital play and literacy
      • Multiplayer gameplay or single player gameplay
      • Minecraft, Roblox, Fortnite, League of Legends, etc most played games in 2022
      • Game-based language learning research methods
      • Gameplay to enhance classroom learning

  • Proposal Information:
    • Title: Maximum of 10 words

    • Abstract: Your 200-word abstract should describe your topic. Please include participant outcomes. You should include supporting details and examples as well as indicate that you can complete your plan within the specified time frame.

    • Summary for the Program Book: Your 50-word summary should describe the main purpose of the presentation and participant outcomes

  • Proposals will be rated using the following criteria:
    • Topic is relevant
    • The proposal is based on current theory, practice, or research.
    • The proposal specifies participant outcomes
    • Overall Recommendations:
      • 4 - This proposal is clear and well-written, suggesting the presentation will be of professional quality. I strongly recommend this session.
      • 3- This proposal is clear, suggesting the presentation will be of good quality. I recommend this session.
      • 2 - This proposal is somewhat clear, suggesting the presentation may be of weak quality. I might recommend this session.
      • 1 - This proposal is vague and/or poorly edited, suggesting the presentation may be of poor quality. I do not recommend this session.


Coordinator(s): Jane Chien, Judy Wong, Nellie Deutsch (
ev-ht@call-is.org)

View sample proposals for Hot Topics: Digital Competences, Hyflex Teaching, and Game-Based Learning

Submit a Proposal

 

< Page top >

4. Technology for Teaching Language: Graduate Student Forum

  • Presentation Time: 25 minutes (15 - 20 min presentation / 5 - 10 min Q & A)

  • Format: In-person presentations

  • Event Summary: Graduate students are often at the forefront of understanding a wide range of digital technology for teaching language and discovering new technology or techniques that utilize CALL. This is an opportunity to share insights from your teaching, research, or innovations with courseware, tools, and technology that practitioners could implement for their own teaching contexts.

  • Proposal Information:
    • Title: Maximum of 10 words
    • Summary: Maximum of 50 words
    • Abstract: Maximum of 200 words

  • Proposals will be rated 0 - 4 using the following criteria: 
    • Presentation Potential - Based on the proposal, is the content likely to be presented in an effective, coherent manner that will be comprehensible and useful to the audience? Are key points of the presentation clearly outlined?

    • Topic Timeliness- Would this topic likely attract a wide variety of attendees? Would this topic encourage discussion among conference attendees?

    • Importance and Innovation - Does the proposed topic focus on important or innovative uses of technology for language teaching?

    • Applicability for Teaching - Does this presentation consider an audience of second language teachers and practitioners? Does the presentation focus on technology that could be usefully implemented for language teaching?


Coordinator(s): Michael Winans, Minsun Kim (
ev-grad@call-is.org)

View sample proposals for Technology for Teaching Language: Graduate Student Forum

Submit a Proposal

 

< Page top >

Want to learn more about the Computer-Assisted Language Learning Interest Section? ... follow us!

YouTube: https://tinyurl.com/call-is-youtube
Facebook: https://www.facebook.com/TESOLCALLIS/
Twitter: @TESOLCALLIS
Web: https://www.call-is.org